Hey! I'm

Matheus A. B.

Composer | Producer

About Me

Audio & Software


I'm Matheus Barbosa and I produce and implement music and sounds with the adaptive audio engine for games: FMOD.


I've been studying music for over 15 years and I'm a music composer and producer focused on audio for games. I've studied in Game Audio Academy, a brazilian game audio school that teaches all aspects of audio for games, and I'm currently a soundtracks postgraduate student in FACEC.


I'm currently working as a software developer in the Federal Regional Court of the 4th Region (TRF4) and in my free time I produce electronic music, games/anime/movie cover songs, practice my instruments (piano, harpejji, transversal flute), develop plugins for FMOD and, of course, play TF2.


Biography

As you might already know, my name is Matheus Alves Barbosa. I am from Porto Alegre, RS, Brazil.


When I was a kid, I used to spend most of my free time with video games. But only after a few years, I started to be interested in their audio - especially the soundtracks. Donkey Kong, Chrono Trigger, Zelda, World of Warcraft, and Skyrim are some of the many video games that made me develop an interest in that area.


No one is self-sufficient. It is because of someone we exist and that everything we did was possible. Wondering about that, I think it is important to keep registered my story and the people who had made it possible - especially my wife, Letícia, that had to bear all those “beeps and bloops” and supported me in my career. After all, it was because of God and these people that I got here.

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