Composer, producer, instrumentist, programmer.
I'm Matheus Barbosa and I produce and implement music and sounds with the adaptive audio engine for games: FMOD.
I've been studying music for over 15 years and I'm a music composer and producer focused on audio for games. I've studied in Game Audio Academy, a brazilian game audio school that teaches all aspects of audio for games, and I'm currently a soundtracks postgraduate student in FACEC.
I'm currently working as a software developer in the Federal Regional Court of the 4th Region (TRF4) and in my free time I produce electronic music, games/anime/movie cover songs, practice my instruments (piano, harpejji, transversal flute), develop plugins for FMOD and, of course, play TF2.